Knowledgebase / Using the Gamefroot Interface
From the File menu you can: make a New game, Open one of your games, Save your game, and select Save Game As to make a copy of your game.
From the Publish menu you can: Publish your game to Gamefroot.com, export your game for mobile devices, publish your game to the Chrome Web Store, and preview your game on your mobile device. Options with Pro next to them mean you need a Pro account to be able to use them.
From the View menu you can: show/hide My Resources (the Assets Manager panel), show/hide the Palette (the sidebar), show/hide Properties (for game objects), and show/hide the Screen Mask (an overlay which shows you how big your game resolution is).
From the Help menu you can read about the current version of Gamefroot, open the Support pages, and Report a bug.
From the Game Properties sidebar you can name your game, give it a summary, set how large the game resolution is, upload the game’s thumbnail image, name the current level, set the world size for the current level, and choose the background colour.
From the Game Objects sidebar you can select game objects to place in your level – these game objects can be characters, images, animations, and interactive items. You can choose to use the default Gamefroot game objects, or your own game objects that you have uploaded.
From the Scripts sidebar you can view all your scripts and create new ones. You can then apply these scripts to game objects on the stage by selecting the script from the sidebar, and then clicking on the game object you wish to apply it to.
From the Marketplace sidebar you can browse through Asset Packs filled with unique game objects, and add them to your collection by purchasing them or adding them for free. This is a great way to access new characters, terrain, weapons, etc., so you can build even more interesting games.
The tool bar has different tools that you can use to interact with the level to build your game. To learn more about the tool bar, click here.
The level (sometimes referred to as the stage) is the blank canvas that you can place game objects into to build your game world. You can have multiple levels in a game.
The levels bar displays your levels in sequence. The first level in your game will be the first level (on the very left) in the levels bar. Click on a level to open it, and right-click on a level to remove it. Double-click on a level to rename it, and click on the + button to create a new level.
The minimap shows you a small, zoomed-out version of your level. You can drag the blue rectangle in the minimap to change the position in the level. This is useful for moving quickly around large levels.
The layers panel displays all the layers in your level. All your game objects are placed in these layers (which are like containers), and layers are stacked above or below each other.
You can create terrain layers and normal layers by clicking on the + icon, and you can delete a selected layer by clicking on the trash can. You can rearrange the layer order by clicking and dragging on a layer to place it above or below another layer.
A terrain layer will display a grid in the level, and all game objects placed in the terrain layer will resize and conform to this grid.
Click the Play button to preview your level. This is handy for figuring out if your game is fun and playable while you’re working on it.
You can click on the profile image to see who is currently logged in. To log out, click on the profile image and click Logout.
You can also edit your profile from this menu, as well as view the Beta Testing options.