Gamefroot has always had built-in character behaviours so that anyone can quickly and easily make a platform game – but this can turn out to be very limiting if you’re not making a platformer. So in the latest version of Gamefroot, we’ve made it so that all game objects (including characters) start out with no built-in behaviours. This requires a script to be attached to them bring them to life, which will hopefully encourage you to try out the script editor and see what you can code – it really is a lot of fun! (Learn more about using the Script Editor here.)
If you’d prefer to just place some terrain and characters in your game and be able to play that straight away, here’s an easy solution for you.
The Google Chrome Web Store is a great way to share and monetize your games. Now it’s easy to publish your game to the Google Chrome Web Store! There are a few steps you need to follow. Continue reading →
Gamefroot’s Script Editor has just been given a massive upgrade! This new version is now powered by Blockly – Google’s visual programming editor. Blockly is used by millions of people to help them learn how to code in Hour of Code educational events all over the world. And now you can learn how to use it in Gamefroot! Let’s start with the basics.
Every game has to have assets! These are the images, animations, characters, terrain, items, buttons, sound effects, music, and scripts that are used to build your game. You can create your own assets, or you can grab an asset pack from the Marketplace. Most of them are free, and they can be used to quickly make a game. Here’s how:
One of the things we constantly think about here at Gamefroot HQ is how to make good games. No not just good games but awesome games. When you’ve got a game creation tool as easy to use as Gamefroot there can be no excuse for making good games… you should be making awesome games!!
To help us make games our own games we have started to embrace “The Art of Game Design” toolkit; a set of rules / game mechanics that are easy enough for anybody to understand and apply to their game. There are 100 lens for us to learn and we’ll be posting a new one every couple of days. When we post a lens please let us know what you think by leaving a comment.
1 – The Lens of Essential Experience
To use this lens, stop thinking about your game, and start thinking about the experience of the user. Ask yourself these questions: