Gamefroot now saves a backup of your game to your local computer. So if your internet connection goes down, your game stays up and you don’t lose any of your precious work. In previous versions of Gamefroot it was possible to lose changes if you saved your game when there was no internet connection – or even an internet glitch. This was a rare problem but rare isn’t impossible. Therefore it has been very important for us to fix this issue. We don’t want people to lose their work. Ever! Now if something happens to your game you should always be able to access a copy on your computer. You can access these files by clicking on File > Open Game > Save History, like so:
As time permits we will continue to make this process even more streamlined. The ultimate solution is the one that runs automatically and never fails. While we’re working on making this happen these improvements will ensure that you’re in safe hands.
After many months of work Gamefroot 3.0, named “Lori” in honor of legendary Sierra game designer and writer of the Quest for Glory Series of games Lori Cole, is now ready for you to use.
To sum things up, in this release we’ve focused on improvements for making Gamefroot faster and more reliable. Here are the main benefits for you:
Level Editor We’ve rebuilt the game editor from the ground up. It is bucket loads faster and more robust. We’ve implemented an infinite canvas meaning you can create games any size without it affecting the speed and performance of Gamefroot.
New Layers Panel We’ve made the layers panel into a floating box so that you can move it around the stage and see more of your game during your game building process.
You can see inside layers to select, rearrange, and rename individual objects in your game. When you have an individual object selected you can use the snap to button to take you to that object in your game world – this is particularly handy for navigating around big games.
When you toggle the visibility of an object they are now completely invisible. In previous versions of Gamefroot hidden objects were 50% transparent which could look confusing.
Powered up and simplified Tools Tools now operate on any layer.
Selection tool The selection tool has been refined. The top handle rotates objects and has some nifty precision features build in:
Hold SHIFT to rotate by 45 degrees Hold ALT or OPTION to rotate by 22.5 degrees Hold both SHIFT and ALT/OPTION to rotate by 1 degree
Side and corner handles scale objects: Hold ALT or OPTION to limit scale to whole numbers Hold SHIT to scale proportionally
Nudge objects up, down, left, right with arrow keys. Hold SHIFT to move faster. Hold both SHIFT and ALT/OPTION to move even faster!
Rotate objects with arrow keys. Hold ALT/OPTION and press LEFT or RIGHT.
Brush tool Painting and drawing on the canvas is largely the same. In future versions of Gamefroot we’ll be adding more brushes and
Erasing Objects The eraser tool is locked to the current layer. You can delete objects by pressing DELETE or BACKSPACE while they are selected, or use the right-click context menu.
Pan tool Pan is easier than ever. Hold MIDDLE MOUSE and move around or hold SPACEBAR down and click and drag.
Keyboard shortcuts for tools are M – for selection / move B – for brush E – for eraser HOLD SPACE – for pan
New Mini Map with zoom As part of the rebuild we made the minimap better and moved it to the bottom left corner.
You can now zoom in and out with the + and – buttons on the minimap to see your game in super detail. Click the zoom number (between the + and – buttons) to reset your screen to the default 100% scale.
Game Preview redesign The game preview screen has been redesigned. When you hit PLAY, your game will open in a floating window. Just click CLOSE when you’re done previewing your game.
Enhanced Tutorials area (formerly Resources)
This is where we put out Hour of Code-style resources. We’re a big fan of that style of learning.
We’ve also redesigned the sidebar for easier navigation. We want your feedback on this. We see tutorials as a major part of the site, and we want them to get bigger and better every day.
General improvements and fixes We’ve improved the way Gamefroot saves games, added internet connection checks to our API to reduce those pesky “Aw, snap” messages, and we’ve started working on better touch / mobile device support.
Thanks for choosing Gamefroot – we hope you enjoy!
Stay tuned for our next major release. We’ve got Undo/Redo, and Guest Login on the cards. If there is something else you really want to see added to Gamefroot just let us know in the comments below.
Good news everyone! Building on top of our previous updates (which were slightly more under the radar, where we moved to an HTML5 game engine, integrated google blockly, implemented many user interface improvements, editor and game previewing performance, and speed boosts) we’re pleased to more overtly announce a major update.
Gamefroot 2.3 is the version of Gamefroot we’ve been holding out for, and now almost feature rich enough to fully replace ye old Gamefroot V1.0.
This new version introduces template games and prefabs (which we’ll explain shortly). Earlier this year we decided to move away from locking our community into creating platform games in favour of making Gamefroot both easy and powerful enough for you to make ANY type of 2D game.
In doing so we temporarily had to disable the classic drag-and-drop functionality that we’d all come to love and cherish. Well, we’re pleased to let you know that the new Classic Gamefroot Template is bringing back the easy drag-and-drop functionality that Gamefroot 1.0 had. You can choose from a variety of interactive items and characters, and place them into your game – then hit Play – and boom you got a game. It’s as easy as that.
Templates: Pre-built games that you can open up and build upon – useful for learning how Gamefroot works! Template games are available from the New Game window.
Prefabs: Scripted game objects that are ready to use with no further scripting required – for example, a character that you can drop into your game that already has a script attached.
The recent changes we’ve made to Gamefroot enable you to push your game making skills further than ever. Try it out, and see what kind of awesome games you can make. Over coming weeks we’ll be posting examples showcasing what has become possible, and showing you how it’s done. Go make games!
We’ve been working on a new and improved version of Gamefroot for the past few months, and it’s finally ready to unveil. Gamefroot 2.1 is a quite a change from the older version of Gamefroot.
This new version boasts a brand new HTML5 game engine, a new visual coding editor powered by Google Blockly, and an improved user interface. We’ve taken the emphasis away from forcing our users to make platform games – now you can make any kind of game you want, as long as you create or choose the assets and scripts you need. Gamefroot is now a blank slate, awaiting your command.