My name is Natasha and I’m a 19 year old student. On the 28th of October 2015 I went into the Gamefroot HQ to create a game called Kiwi Quest, with the aim to finish it in 48 hours. For the task I was paired with Ben who would help me script the game.
I already had a few sprites, and a rough description of the game, from a previous Gamefroot session. Ben and I’s first task together was to refine the game into a clear plan, which took us about an hour. We identified all the goals and obstacles that were needed, and then we made a list of all the graphics and scripts required. We abandoned the style of graphics in the original concept sprites, in favour of a pure bird’s eye view top-down game.
Working with Ben made game production run much faster than I expected, and by the end of the first day we had a movement system and the main character completed. The experience was interactive and we shared ideas every few minutes or updated each other on progress. Throughout the day I was able to bounce ideas off of Ben and Dan (and vice versa) so my time there was very collaborative.
By the end of the second day we had items, backgrounds, obstacles and enemies. It was a fully functional game by this point, so we decided to spend a third day polishing it up. On the third day we worked on level screens, a death animation, and level borders. Overall the end result looked really good! The game was challenging and it took me a few tries to complete but it was also enjoyable.
With more time we would have created more variety in scenery and added in fancier GUI to bring it up to an app-store quality game. I’m looking forward to my next session with Gamefroot to create another game in the same amount of time!
How to Play
This game is currently only optimised for a computer or laptop with a keyboard. To play the game use your arrow keys.
Try it out