Using Checkpoints

Knowledgebase / Using checkpoints


Checkpoints from the Gamefroot Classic Pack have a Checkpoint script attached to them which saves the player’s location when the player touches the checkpoint. Then when the player dies, they will come back to life at the last checkpoint they touched.

To change its properties, right-click on it and select Instance Properties.
These are the properties you can change on a checkpoint:
  • Player tag: any object with this tag that touches the checkpoint will cause it to activate (by default this is player)
  • Current Checkpoint: set this to true to make this the starting checkpoint.